Warm-up track
Desert
Sand mesas, cacti, and a low sun. Two big gaps and crates on the tables. Learn throttle, then land before Factory.
- Intensity
- 1
- Gravity
- 1.00×
- Flip bonus
- 0.75s
Anyone learning throttle and landing — the default line when you hit Play.
Industrial line
Factory
Steel silhouettes and crate stacks. Steeper tables and tighter landings — committed jumps, flat bike on impact.
- Intensity
- 2
- Gravity
- 1.05×
- Flip bonus
- 1s
Players who can finish Desert cleanly and want crates plus steeper tables.
Pine valley
Forest
Trees close the sky. Rolling roots, a river gap, and gifts in the canopy line.
- Intensity
- 2
- Gravity
- 1.02×
- Flip bonus
- 0.9s
Riders who want trees, a river gap, and gifts in the canopy.
Coastal run
Beach
Palm silhouettes and a bright horizon. Fast flats, a pier gap, and gifts over the water.
- Intensity
- 2
- Gravity
- 0.98×
- Flip bonus
- 0.85s
A faster coastal line with a bright horizon and gifts over the water.
Alpine pass
Snow
White peaks and icy tables. Slightly heavier landings — keep the bike flat and snag the gifts in the air.
- Intensity
- 2
- Gravity
- 1.06×
- Flip bonus
- 1.1s
Alpine tables — heavier landings and gifts in the cold air.
Moonlit line
Night
Stars, city glow, and long gaps. Best scores mix flips, gifts, and a clean finish.
- Intensity
- 3
- Gravity
- 1.08×
- Flip bonus
- 1.25s
Riders hunting fastest times with long gaps and stacked obstacles.